It’s not The Friends in the Forest it’s two-player only. At that point, the player with the most points wins! Player Count Differences Play complete rounds until at least one player has that many points. Long game: 35 points! You’ll need a pen and paper to keep score.There are score thresholds depending on how long you’d like to play, too: The player who didn’t deal last round becomes the dealer / first lead this round. Once you’ve finished the round and scored, start a new round. They must still follow suit, as well, so that’s always fun. 11 (Monarch): If you lead with a Monarch, your opponent must play either a Swan or their highest-valued card.Note that you must follow suit (if possible) in order to play the Witch the suit-change happens after the card is played. 9 (Witch): If only one Witch is played in this trick, the Witch is treated as though it were a card of the Decreed suit.This should really only ever be one point, but, I mean, things happen sometimes. 7 (Treasure): The winner of this trick gains one point for each Treasure card played to the trick.5 (Woodcutter): Draw the top card of the deck and then place a card from your hand (even the card you just drew) on the bottom of the deck.This happens as soon as you play the Fox, so you may swap the suit of the Decree and change the outcome of the hand! 3 (Fox): You may swap the Decree card with a card in your hand.1 (Swan): Even if you lose, you lead the next trick.Also, the odd-numbered cards have special abilities! 10 – 13 tricks taken: 0 points. (Greedy). ![]() 7 – 9 tricks taken: 6 points! (Victorious).One is scoring - you score each round based on how many tricks you take: There are a few twists on this game, though. The “trump” suit in this case is the Decree suit (the face-up card near the deck), and the player that won the trick leads the next trick. There are 13 tricks, and you play a card from your hand and your opponent must follow suit if they are able to do so. So, like I said, The Fox in the Forest is a trick-taking game, and thankfully it mostly follows the rules I’ve spoken on previously. That’s trick-taking games, generally! Let’s talk about how The Fox in the Forest changes the rules, somewhat. The round continues until the final trick, at which point players should play their last card. The winner of the trick takes it and then sets it aside, and then a new player (usually either the player who won or lost the trick) continues. Highest card of the led suit takes the trick.So in many trick-taking games, the priority is as follows: This means you can only play a trump card if the trump suit was led or if you have the ability to throw off. In most trick-taking games with trump suits, however, you cannot just play a trump card you must still follow suit if you can. Many trick-taking games (but not all) have some notion of a “trump” suit, which is a suit that beats other suits, when played. ![]() Generally, there is some order of priority to this, but before we can talk about that we should talk about the trump suit. Once everyone’s played, you determine who “takes” the trick. ![]() Generally, in trick-taking games, you can only throw off if you have no cards in hand of the led suit. Throwing off means that you play a card of a different suit.Generally, in trick-taking games, if you have a card of the same suit as the led suit, you must play it. Following suit means that you play a card of the same suit to the center.If you are not the first to play, you must either follow suit or throw off.This is called “leading” and the suit you lead with is known as the “led suit”. If you are the first to play, you may generally play any card.On a player’s turn, they must play a card to the center of the play area, following these rules: Generally, in a trick-taking game, you play a series of rounds that are themselves composed of a series of turns, called “tricks”. This is going to be my source of truth for trick-taking games going forward, so I hope I do well, here. We should expand on that a bit before we go any further. So, The Fox in the Forest is a two-player trick-taking game. Once you’ve done that, you’re ready to start! The suit of this card is important and will become relevant later in Gameplay. Flip the top card of that deck and place it next to the deck - that’s known as the Decree. Shuffle the cards - there should be 1 – 11 of each of three suits (Bells, Keys, Moons):ĭeal 13 to each player and then set the other 7 cards aside as a deck. You can set aside the scoring tokens, for now:
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